Enshrouded Core Mechanics Glossary
Quick-reference explanations of the Flame Altar, attributes, stamina, skill point respec, frost, and rune upgrading systems in Enshrouded.
Last updated: 2026-08-25
This glossary breaks down the systems that show up in almost every Enshrouded guide but rarely get explained on their own page. Use it as a reference when a build, region, or boss guide mentions a mechanic you want to understand in more depth.
Core systems
| System | What it covers |
|---|---|
| Flame Altar & Strengthening the Flame | Base claiming, altar size upgrades, Flame level bonuses, altar removal rules |
| Attributes & Stamina | What each primary attribute does, Health, Mana, and Stamina regeneration |
| Skill Points & Respec | How skill points are earned and how to reset your skill tree |
| Frost & Hypothermia | How the Albaneve Summits cold timer works and how to counter it |
| Runes & Gear Upgrading | How Runes enhance weapons and armor through specialist Survivors |
Related pages
- Shroud & Exploration covers Shroud timers, deadly Shroud, roots, and Elixir Wells in detail.
- Max Level and Skill Points provides the complete 184-point breakdown.
- Best Skills to Unlock First turns the reworked tree into practical early priorities.
- Rune Farming covers efficient upgrade and respec currency routes.
- Base Planning covers Flame Altar placement and coverage in practice.
- Regions of Embervale shows where Flame level requirements and frost hazards apply.
Source: Official Enshrouded Wiki, cross-checked against content/updates/current.mdx for v0.9.1.2.