Attributes and Stamina Explained

What each primary attribute does in Enshrouded, plus how Health, Mana, and Stamina regeneration work.

Last updated: 2026-08-08

Enshrouded splits your character sheet into primary attributes, which you raise through the skill tree and Flame level, and vitals, which they feed into.

Primary attributes

AttributeEffect per point
Constitution+50 Health
Spirit+20 Mana
Endurance+10 Stamina
Strength+5% melee damage
Dexterity+5% ranged damage
Intelligence+5% magic damage

Strengthening the Flame also adds +1 to every primary attribute per Flame level from level 2 onward, on top of anything you spend skill points on.

Vitals

  • Health starts at 100. You fall when it reaches zero.
  • Mana starts at 100, is spent on spells and some skills, and regenerates naturally or via food and Mana Potions.
  • Stamina starts at 100 and is spent sprinting, double jumping, and blocking attacks. It regenerates at roughly 8 points per second after a 0.5-second delay.

Practical takeaways

  • Endurance is the most direct way to raise your Stamina pool if you rely on dodging, blocking, or gliding.
  • Constitution scales your effective survivability more predictably than armor early on, since Health is a flat pool.
  • Spirit only matters if your build spends Mana regularly through spells; melee-focused builds can usually deprioritize it.

See the best builds guide for how these attributes map onto melee, ranger, and wizard skill trees.

Source: Official Enshrouded Wiki Attributes entry, reviewed for v0.9.1.2.

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