Base Planning
Plan Flame coverage, workshops, storage, shelter, comfort, water, and expansion.
Last updated: 2026-10-24
Still deciding where to build? Compare the best base locations in Enshrouded before committing a Flame Altar and moving your storage.
1.0 changes for bases
The documented Altar limit is 15 at the Flame level required for Cinder's Cradle, then 16 after the final boss, when Altars can push back the Shroud. The Flame cap is 11.
Chests can be upgraded in place, Airborne Architect enables free-flight building, and Sparkworks adds a logic editor.
Cinder's Cradle base spots: not yet verified for 1.0. Older locations and construction values below remain Early Access references.
Sources: 1.0 release notes and documented endgame progression; no new location testing is claimed.
Altar coverage
A Flame Altar protects building and terrain changes inside its boundary. Changes outside that boundary can reset. Upgrading the altar expands its cubic protected area:
| Altar level | Protected size |
|---|---|
| 1 | 40 × 40 × 40 |
| 2 | 80 × 80 × 80 |
| 3 | 120 × 120 × 120 |
| 4 | 160 × 160 × 160 |
The build zone is three-dimensional. Leave vertical room for towers, cellars, waterworks, and rooflines.
Workshop zoning
Keep frequently chained stations close together and leave clear walking routes for Survivors. Put noisy or visually dense production in a dedicated wing, then keep beds, comfort objects, and communal space in a sheltered central room.
Storage
Use a consistent category system and labels. Magic Chests should hold ingredients used by nearby crafting stations; ordinary storage is fine for weapons, armor, cosmetics, and building pieces you do not craft from frequently.
Water
Water systems can power production and support specific crops, but drainage and flow depend on terrain and placement. Build experimental channels away from irreplaceable rooms, include access for maintenance, and keep the altar's remove-water option in mind.
Multiple bases
Use secondary Altars as travel anchors, resource outposts, farms, or specialist workshops. Assistants let a second base duplicate an established craftsperson's services without moving the original.