Enshrouded 1.0 Launch Verification Checklist
Follow Enshrouded Companion's 1.0 verification status for builds, skills, bosses, resources, crafting, servers, and calculators.
Last updated: 2026-10-16
Enshrouded 1.0 released October 15, 2026. Gameplay datasets retain Early Access (v0.9.1.2) data — not yet verified against 1.0 unless a page explicitly states otherwise. This is our post-launch verification record.
Players can save their own progress in the interactive 1.0 Post-update Checklist. This page remains the editorial verification record for the site itself.
Current readiness status
October 15 review: official launch FAQ corrections are applied: saves are compatible through conversion, PC owners keep access, and crossplay is unavailable at launch. Rewards and Sparkworks are covered as announcements. Numerical tool data remains Early Access data.
The homepage now renders confirmed release status on the server. The release notes and Cinder's Cradle overview cover documented changes. Numerical guides remain labelled until tested.
| Area | Dataset scope | 1.0 verification required | Status |
|---|---|---|---|
| Release news | Full 1.0.0.0 changelog reviewed | Post-launch fixes and platform updates | Released October 15 |
| Builds and skill guides | v0.9.1.2 | Tree, nodes, interactions | Changed; numerical verification pending. |
| Skill Point Calculator | 184-point Early Access budget | Exact level-50 point total | Changed; numerical verification pending. |
| Skill Tree Planner | Early Access sample | New and moved nodes | Changed; numerical verification pending. |
| Max Level | 45 in legacy dataset | Player 50, equipment 55 announced | Changed; numerical verification pending. |
| Damage Calculator | Early Access model documented | Scaling, crits, defense, attack types | Needs 1.0 verification |
| Flame Planner | Legacy levels 1–9 retained | Cap 11 and 16 Altars documented; level 6–9 costs changed | Old costs not valid for 1.0 planning |
| Equipment and resources | Legacy dataset retained | Changelog confirms equipment and recipe changes | Needs release-data verification |
| Boss guides | Current encounters documented | Balance, mechanics, resistances, rewards | Needs 1.0 verification |
| Dedicated servers | Current schema documented | Version, properties, migration, platform support | Needs 1.0 verification |
| Technical SEO | Sitemap, robots, canonical and schema enabled | Recrawl changed launch pages | Ready |
“Needs 1.0 verification” is intentional: preview footage is not sufficient evidence for exact numerical changes.
Confirmed September 23: combat, level cap and skill reset
Confirmed (official): the 1.0 player level cap rises to 50 (from 45), with equipment capped at 55, alongside the new biome and enemy tier. Every character's skill tree resets because skills were added and moved. Reassign points before leaving your base.
Nine new spells, two summon-cap skills, 22 Tier 7 Eternal spell versions and upgradeable Eternal spells are announced. Wand heavy attacks pierce and can interrupt weaker targets; Aerial Wand Attack and Wand Evasion Attack join improved targeting. Archers gain Puncture, Barrage and Survival Instinct, plus upgradeable Eternal Fire, Shock and Bone arrows. Fell and Scavenger factions gain heavy and elite variants. Mana costs and casting times are rebalanced.
See combat changes, the skill-tree reset, and the summoner preview. Not yet confirmed: the exact skill-point total at level 50; calculators retain Early Access (v0.9.1.2) data — not yet verified against 1.0.
Ongoing editorial checks
- Monitor official news and support documentation for migration or server notices.
- Preserve the final v0.9.1.2 reference data so changes can be compared rather than guessed.
- Back up production worlds and record server configuration.
- Prepare a list of pages containing version-sensitive totals or recommendations.
- Keep the 1.0 launch guide and Current Version synchronized.
Post-launch verification order
- Confirm the live version, platform availability, system requirements, and save guidance.
- Test a copied world and dedicated server before recommending migration.
- Verify level cap, skill-point budget, skill tree, and respec behavior.
- Verify Flame levels, altar upgrades, regions, Survivors, and quest progression.
- Recalculate damage rules and test calculator examples in game.
- Check equipment, resources, recipes, boss rewards, and farming routes.
- Replace Early Access labels only on pages that have passed verification.
After each page is checked
Every verified page should receive the current game version, a new review date, corrected facts, and links to the relevant official changelog. The sitemap will automatically publish the new modification date, while the search index is regenerated during the production build.
If Keen releases a launch hotfix, affected pages return to review rather than silently retaining a 1.0-ready label.
Player post-update checklist
- Make an external copy of important characters and worlds.
- Keep the last pre-1.0 backup instead of rotating it away.
- Record unfinished quests and current skill totals.
- Update clients and servers to matching versions.
- Read the official changelog before loading a unique production world.
- Report discrepancies through the contact page.
Official references: Enshrouded news and Keen Games support.
Sources
Release source: Keen Games 1.0.0.0 changelog.