Enshrouded 1.0 Is Out: What's New, Changes and Launch Guide

Enshrouded 1.0 released October 15, 2026 on PC and PS5. What changed, Cinder's Cradle, skill reset, saves, crossplay, servers and what we have verified.

Last updated: 2026-10-16

Enshrouded 1.0 released October 15, 2026 on Steam and PS5, ending Early Access. Read our 1.0 release-notes summary. Early Access PC owners keep access, saves convert to the new format, and there is no crossplay at launch.

This page separates official written confirmation, features demonstrated in preview material, and questions that remain unanswered. It will not present community wishes or trailer speculation as finished launch features.

Release at a glance

ItemCurrent status
Flame cap / Altar limit at 1.011 / 16 — documented in changelog
New regionCinder's Cradle
Player level cap at 1.050 (was 45) — Confirmed (official)
Equipment cap at 1.055 — Confirmed (official)
Skill treesReset at 1.0 — Confirmed (official)
Released on PCOctober 15, 2026
Released on PlayStation 5October 15, 2026
Xbox releaseSpring 2027 — Confirmed (official)
Steam price since September 8€39.99, or regional equivalent
Live version1.0.0.0 (released October 15)
Existing-save compatibilityConfirmed: Early Access saves convert to the new format
Dedicated-server migrationNo final 1.0 procedure published yet
Full launch changelogPublished October 14; version 1.0.0.0

October 13 launch FAQ: saves, crossplay and ownership

  • Keep your saves: Early Access saves work in 1.0 and convert to a new format. Keep an untouched backup before conversion. A fresh start is recommended for the revised opening experience, not required to keep playing.
  • Choose the same platform: cross-platform play is not available at launch. Keen is working on it without an estimated delivery date.
  • No second PC purchase: existing PC Early Access owners receive 1.0 without buying it again.
  • Claim your decorations: Early Access players can redeem three base props through Redeem Add-Ons in the escape menu. See Early Access rewards.

Sparkworks: building logic in 1.0

Keen's October 8 announcement introduces a system connecting triggers, such as levers and pressure plates, to actions such as opening doors or traps. See the Sparkworks guide for what is confirmed and what still needs in-game verification.

Confirmed in the release announcement

Keen Games' written June announcement confirms the October 15 date and says more information will arrive about:

  • Improvements and optimization.
  • Quality-of-life changes.
  • New 1.0 content.

The announcement does not provide a complete feature list, save-compatibility policy, or final server requirements. The October 13 FAQ subsequently confirmed Early Access save compatibility; the October 14 changelog now documents release features, save changes and server behavior. Exact configuration keys still need verification.

Confirmed September 23: combat, level cap and skill reset

Confirmed (official): the 1.0 player level cap rises to 50 (from 45), with equipment capped at 55, alongside the new biome and enemy tier. Every character's skill tree resets because skills were added and moved. Reassign points before leaving your base.

Nine new spells, two summon-cap skills, 22 Tier 7 Eternal spell versions and upgradeable Eternal spells are announced. Wand heavy attacks pierce and can interrupt weaker targets; Aerial Wand Attack and Wand Evasion Attack join improved targeting. Archers gain Puncture, Barrage and Survival Instinct, plus upgradeable Eternal Fire, Shock and Bone arrows. Fell and Scavenger factions gain heavy and elite variants. Mana costs and casting times are rebalanced.

See combat changes, the skill-tree reset, and the summoner preview. Not yet confirmed: the exact skill-point total at level 50; calculators retain Early Access (v0.9.1.2) data — not yet verified against 1.0.

August development and performance update

Keen Games' August preview material demonstrates or discusses work on several frequently requested areas:

  • A revised Fell Dragon Youngling encounter intended to work better across combat styles.
  • Character-proportion options while retaining the existing appearance as a choice.
  • Additional convenience settings, including an auto-collect option for scattered loot.
  • Continued NPC, pet, and pathfinding improvements.
  • Performance work aimed especially at lower- and mid-range systems.

The October 14 changelog now confirms body proportions at the Barber and automatic scattered-loot collection, plus rendering and performance improvements. Precise values and platform-specific results still require testing.

The August 27 official update says the shown improvements are only part of a longer October changelog. It also confirms that Keen was demonstrating the PS5 version to press at Gamescom. That is evidence of active console development, but it is not confirmation of crossplay or a separate PlayStation Store release time.

September price change

The Steam price increased by €10 to €39.99, or the regional equivalent, on September 8, 2026. Existing owners do not need to purchase the game again for the 1.0 update. Regional pricing, discounts, and console pricing can differ, so verify the live store price before buying.

See the Enshrouded price increase guide for the dated details.

What is still unknown

As of October 15, the official material reviewed does not fully answer:

  • Detailed dedicated-server conversion steps; Early Access save compatibility and format conversion are confirmed.
  • Exact skill-point total at level 50 (cap itself is confirmed).
  • Exact new Flame recipe quantities: level 6–9 costs changed, and the cap is now 11.
  • Complete resource locations, item stats and recipes for the documented Cinder's Cradle region.
  • Which dedicated-server properties are added, renamed, or removed.
  • Whether current calculators remain numerically accurate.
  • The complete performance targets and revised system requirements.
  • Exact Xbox launch day within the announced spring 2027 window.

Treat exact feature lists copied from trailer frames or community comments as provisional until Keen Games documents them.

Starting fresh or continuing your Early Access world?

Both are possible. A fresh world lets your group experience revised onboarding; continuing preserves your existing buildings and progression. See whether you should restart for 1.0 and keep a backup before converting a valued save.

Use the post-update checklist for worlds and servers.

First session after updating

  1. Read the complete patch notes before opening an irreplaceable world.
  2. Update clients and dedicated servers to matching versions.
  3. Verify the skill tree, equipment upgrades, recipes, and Flame requirements.
  4. Test a copied world before changing a long-running production server.
  5. Recheck any guide that still displays a v0.9.1.2 version note.

Companion guide and tool status

Guides and calculators retain Early Access (v0.9.1.2) data — not yet verified against 1.0 unless a page states otherwise. The highest-risk launch areas are:

AreaVerification required at launch
Builds and skillsChanged in 1.0; exact values need verification.
Skill Point CalculatorChanged in 1.0; exact values need verification.
Skill Tree PlannerChanged in 1.0; exact values need verification.
Max LevelPlayer 50 and equipment 55 documented; total skill points need verification.
Damage CalculatorAttribute scaling, heavy attacks, critical rules, defense behavior
Flame PlannerMaterials, boss trophies, benefits, Altar limits
Resources and craftingLocations, recipes, stations, Survivor unlocks
Boss guidesBalance, resistances, encounter mechanics, rewards
Dedicated serversVersion, configuration schema, ports, migration behavior

A page will only be marked 1.0-ready after its facts have been checked against the release build or final official documentation.

Timeline

  • April 21, 2026: Forging the Path overhauls combat, skills, equipment upgrades, and early-game progression.
  • June 25, 2026: Keen Games announces the October 15 release date.
  • June 29, 2026: Hotfix 42, v0.9.1.2, was released during Early Access.
  • August 19, 2026: Keen Games previews additional 1.0 quality-of-life and encounter changes.
  • August 27, 2026: Keen discusses performance work, more incoming videos, and its Gamescom PS5 demonstration.
  • August 31, 2026: Keen announces the September 8 Steam price increase.
  • September 15, 2026: This launch guide is reviewed against the latest official announcements.
  • September 15, 2026: Pricing language and unresolved launch questions are rechecked.
  • September 23, 2026: Confirmed (official): combat additions, level caps 50/55, and every character’s skill-tree reset.
  • October 8, 2026: Keen introduces Sparkworks building logic.
  • October 13, 2026: Launch FAQ confirms save conversion, no launch crossplay, PC ownership entitlement and Early Access rewards.
  • October 14, 2026: Full 1.0.0.0 changelog published.
  • October 15, 2026: Released on PC and PlayStation 5.

Sources

For the currently playable version, see Current Version. For an ordered route through existing content, see the Quest and Progression Order.

Source update: Keen Games launch FAQ, October 13.

Release source: Keen Games 1.0.0.0 changelog.

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