Enshrouded Hollow Halls Guide and Dungeon Order
Complete the four implemented Enshrouded Hollow Halls in order, prepare keys and supplies, handle barriers and reanimators, and understand regional rewards.
Last updated: 2026-08-21
The Hollow Halls are long, combat-heavy dungeons built around large Hollow packs, rune barriers, traversal puzzles, reanimators, toxic slime, and Hollow Cyclops encounters. There are six entrances on the current map, but only Springlands, Revelwood, Nomad Highlands, and Kindlewastes have full quests and dungeon progression. Albaneve Summits and Veilwater Basin are currently unimplemented interiors.
Recommended Hollow Halls order
| Order | Dungeon | Entry requirement | Main progression result |
|---|---|---|---|
| 1 | Springlands | Alchemist quest chain | Rescue the Collector and begin Ectoplasm progression |
| 2 | Revelwood | Revelwood Bone Key | Ectoplasm Press progression and Hollow Cyclops materials |
| 3 | Nomad Highlands | Level 17 quest and Nomad Highlands Bone Key | Higher-tier Ectoplasm and regional rewards |
| 4 | Kindlewastes | Kindlewastes Bone Key | Hardest implemented Hall, unique endgame rewards |
Follow the Collector's quests rather than skipping directly to a later entrance. Key recipes and materials form a progression chain.
Universal preparation checklist
- Current-region weapons and upgraded armor.
- Rested, three appropriate food buffs, healing, and emergency consumables.
- A pickaxe for rubble, hidden routes, and Toxic Slime.
- A felling axe or explosives for Reanimators.
- Grappling Hook and Glider in working condition.
- Ammunition or spell charges for a longer run than an ordinary point of interest.
- Free inventory space for Ectoplasm materials, gear, artifacts, and building recipes.
Reanimators continuously create enemies until destroyed. In a crowded room, removing the Reanimator is usually more important than clearing every spawned Hollow first.
Rune barriers
Barrier doors display how many runes are required. Search the entire accessible room before assuming the route is broken: runes can sit on traversal paths or be carried by marked enemies. Split groups should confirm every branch before regrouping at the door.
Hollow-specific rewards
The dungeons provide Ectoplasm materials, Hollow-themed recipes and decor, Hollow weapons, regional Reaper gems, and collectibles. Hollow weapons can carry Sacred Enhancement for additional damage to Hollow; melee Hollow weapons may also gain extended reach through Hollow Echo. The Elite Hollow armor set is exclusive to the Kindlewastes Hall.
Unimplemented Albaneve and Veilwater entrances
The Albaneve Summits and Veilwater Basin entrances can be found, but the current version does not provide the full teleporter-and-quest dungeon experience there. Do not advertise them as two additional completed Halls or promise regional rewards until a future update implements them.
Sources and version
Reviewed for v0.9.1.2.