Crafting Progression
A practical order for workstations, materials, and production chains.
Last updated: 2026-07-26
Start with flow, not decoration
The fastest workshop is organized around production chains. Put input storage beside the first station, intermediate products beside the next station, and finished gear near the exit.
Early production
- Workbench: foundational tools, building blocks, and instant equipment repair.
- Charcoal Kiln and Forge: charcoal, metal sheets, nails, and early Blacksmith recipes.
- Drying Rack: dried food, fur, and early Hunter materials.
- Seedbed and Cooking Station: renewable crops and reliable expedition food.
- Kiln: fired bricks and Carpenter progression.
- Mortar and Grinding Stones: powders and Alchemist ingredients.
Mid-game production
Copper and tin lead into bronze. Clay, hardwood, linen, leather, and alchemical bases connect several Survivor quest lines, so avoid spending every refined material on decoration before the next workstation is complete.
Magic Chests are a major quality-of-life milestone: crafting stations inside their range can use stored ingredients directly.
Late production
Iron, steel, advanced textiles, high-tier food, gems, and region-specific materials form the late-game economy. The Blast Furnace is more efficient for high-tier bars, while advanced Farmer and Alchemist stations reduce repetitive gathering through larger batches and refined recipes.
After Forging the Path
Armor, shields, wards, rings, pickaxes, and felling axes can be upgraded with runes. Upgrade through the Survivor associated with the item's role:
- Blacksmith for warrior and melee equipment.
- Hunter for ranger equipment.
- Alchemist for mage equipment.
Do not judge a newly crafted item only by its base value; compare it after the upgrades you can currently afford.