Rising Fighter
Melee · Blacksmith progression
- Early health
- Melee support
- Predictable crafting
Replace once Revelwood gear is available.
Filter and compare gear
Browse a curated progression catalogue of functional armor sets and weapon families. Exact armor values and weapon perks can change with item level, rarity, upgrades, and random loot, so the comparator focuses on decisions that remain useful across drops.
24 of 24 entries shown
Melee · Blacksmith progression
Replace once Revelwood gear is available.
Ranger · Hunter progression
Low protection for close-range mistakes.
Magic · Alchemist progression
Limited physical defense.
Melee · Blacksmith progression
Less defensive than a dedicated Tank setup.
Ranger · Hunter progression
Requires reliable positioning and ammunition.
Magic · Alchemist progression
Lower physical protection.
Melee · Regional loot
Perks and rarity depend on the drop.
Ranger · Regional loot
Random acquisition and perk rolls.
Magic · Regional loot
Random acquisition and perk rolls.
Melee · Regional loot
Farming a useful rarity can take time.
Ranger · Regional loot
Farming a useful rarity can take time.
Magic · Regional loot
Farming a useful rarity can take time.
Melee · Regional equipment pool
Frost preparation still needs food and consumables.
Ranger · Regional equipment pool
Close-range dagger play remains risky.
Magic · Regional equipment pool
Low physical forgiveness.
Melee · Current endgame equipment pool
May need mixed defensive pieces.
Ranger · Current endgame equipment pool
Perk relevance matters more than set matching.
Magic · Current endgame equipment pool
Perk relevance matters more than set matching.
Melee · Crafting and regional loot
Lower burst than slower two-handed options.
Melee · Crafting and regional loot
Longer animations and no shield.
Ranger · Crafting and regional loot
Draw time and ammunition affect practical DPS.
Ranger · Crafting and regional loot
Ranged build defenses at melee distance.
Magic · Crafting and regional loot
Shorter range and damage-type matchups.
Magic · Crafting and regional loot
Mana, charge time, and spell-charge cost.
| Decision | Gloom Monarch | Sunpiercer |
|---|---|---|
| Type / role | Armor set · Melee | Armor set · Melee |
| Region | Kindlewastes | Veilwater Basin |
| Source | Regional loot | Current endgame equipment pool |
| Strengths | High melee tier, Strong defenses, Legendary upgrade potential | Current melee tier, Offensive support, Endgame upgrades |
| Tradeoff | Farming a useful rarity can take time. | May need mixed defensive pieces. |
For exact weapon numbers, enter the upgraded tooltip values in the Damage Calculator. Continue with the Build Planner to assemble a complete loadout.